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GoFish Corporation Launches First Online Advertising Network Focused Exclusively on Youth Entertainment

GoFish (Business Wire) - 19 February 2008

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Vertically-targeted youth network provides advertisers with one-stop reach to 17.4 million online users in US

SAN FRANCISCO --(BUSINESS WIRE)-- Building on its established leadership in online video and youth entertainment, GoFish Corporation (OTCBB: GOFH), today announced the launch of a vertical entertainment and media distribution network that will help marketers reach 17.4 million online users* in the United States with a high concentration of 6 - 17 years olds. In addition to providing advertisers with one-stop reach to the youth market, the GoFish Network (http://www.gofishcorp.com) will distribute quality broadband content across its network, generating additional branded inventory that will support all forms of online advertising including rich media and video.

The GoFish Network aggregated reach ranks it as the 3rd largest audience in the kid/teen category in the U.S., behind only Disney Online and Nickelodeon Kids & Family, and reaches over 62 million unique users per month worldwide. In January, the 17.4 million U.S. user base spent over 657 million minutes within network sites, delivering nearly 553 million page views.* The average of 1.2 minutes per page rivals time spent on top destination sites in the kids category.

GoFish has built a quality, scalable solution for marketers interested in reaching youth online and a compelling alternative to portals or other more established players who are losing market share to independent sites such as those in our network, says Jim Moloshok, Executive Chairman of GoFish Corporation. Our current reach dwarfs many of the top destinations in the Kids Entertainment category and provides advertisers with a one-stop opportunity to reach kids, tweens and teens participating in online activities with a high level of engagement.

The GoFish Network is anchored by Miniclip.com (http://www.miniclip.com), the Internets largest dedicated online games website, as well as several popular online youth brands including Cartoon Doll Emporium (http://www.cartoondollemporium.com), a leading dress-up game destination for girls age 6-16; Cookie Jar Entertainment (http://www.thecookiejarcompany.com), a global independent producer, marketing and brand manager of such renowned childrens properties as Magi-Nation, The Doodlebops, Caillou, Spider Riders and Johnny Test; GameGecko.com (http://www.gamegecko.com) and Hallpass.com (http://www.hallpass.com), popular gaming sites; Piczo (http://www.piczo.com), the leading teen site for self expression; Rocketon (http://www.rocketon.com), Whyville (http://www.whyville.net), the only learning-based virtual world for kids; several top sites within the Demand Media network including Arcade Town (http://www.arcadetown.com) and Flowgo (http://www.flowgo.com); and GoFish.com (http://www.gofish.com), the companys owned and operated destination featuring video content specifically programmed for the hard to reach youth demos.

The number of new sites in the combined categories of Kids Entertainment and Teen Community grew nearly 50% from Q4 2006 to 2007, says Tabreez Verjee, President of GoFish Corporation. However, smaller sites do not always have the infrastructure to monetize their ever-growing reach, and that creates an opportunity for the GoFish Network and the sites to build mutually beneficial relationships.

As part of the GoFish network, publishers benefit from highly actionable market intelligence, product and packaging expertise, custom solutions, and best of breed technology services. The result is the increased ability to monetize contextual and behavioral placements, direct sales, remnant, and even international inventory. In addition, the GoFish Network will also provide quality branded broadband ad-supported youth content to its publishers, allowing its partners to extend revenues without increasing overhead.

For advertisers, kids and teens represent an important consumer segment. Teens alone have a total annual aggregate income of $80 billion while the buying power of kids is expected to total $21.4 billion in 2010. Combined, kids and teens influence an additional $225 billion in spending by their parents (source: Packaged Facts). Each month, there are over 30 million 6 to 17 year olds online in the U.S. (source: Comscore Media Metrix).

The GoFish Network has the ability to bring advertisers messages to hard-to-reach youth demos helping to ignite and grow brand loyalty. It is also an excellent way to reach co-viewing parents who share the web experience with their children, says David Fisch, Vice-President of Publisher Development and Marketing Programs at GoFish. We work closely with Publishers in our network to offer unique, immersive advertising opportunities in the online environments most popular with youth audiences such as games, video, virtual worlds, and other social media.

A partial list of the advertisers who have turned to the GoFish Network to reach youth includes Activision, AT&T Wireless, Build A Bear, Cartoon Network, Disney, Electronic Arts, Hewlett Packard, Kelloggs, Konami, Lego, Mead Paper, Microsoft, Nintendo, Random House, Sony and Verizon Wireless among others.

To expand the assortment of quality broadband content presented by GoFish, the company recently partnered with Viacom Inc. (NYSE: VIA and VIA.B) to offer premier content from dozens of Viacom properties including highlights from such highly-rated shows as The Daily Show with Jon Stewart, The Colbert Report, South Park, SpongeBob Squarepants, Ren & Stimpy, Beavis & Butthead, Laguna Beach, Real World, My Super Sweet Sixteen and many other programs for ad-supported viewing on GoFish.com.

GoFish Corporation (www.gofishcorp.com) (OTCBB: GOFH), headquartered in San Francisco with offices in Los Angeles and New York, is a leading youth entertainment and media company specializing in creating, aggregating, distributing and monetizing premium youth content on its owned and operated sites and on a large network of quality youth-focused sites for which GoFish provides exclusive ad sales services. The GoFish Network of sites reaches over 17.4 million unduplicated online users domestically, and approximately 62.9 million unduplicated online users worldwide. GoFish has been a pioneer in the sale of online content appealing to the hard-to-reach youth market and presently ranks as the 3rd largest kids/teens opportunity for blue-chip advertisers.

Safe Harbor Statement

This press release contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. Forward-looking statements in this release are generally identified by words, such as projects, "believes," "anticipates," "plans," "expects," "will," and "would," and similar expressions that are intended to identify forward-looking statements. Forward-looking statements involve known and unknown risks, uncertainties and other factors that may cause the actual results, performance or achievements of the Company to be materially different from any future results, performance or achievements expressed or implied by forward-looking statements. Investors are cautioned that forward-looking statements are not guarantees of future performance and that undue reliance should not be placed on such statements. Actual events may differ materially from those mentioned in these forward-looking statements because of a number of risks and uncertainties. Discussion of factors affecting GoFishs business and prospects is contained in GoFishs periodic filings with the Securities and Exchange Commission. The Company undertakes no obligation to publicly update or revise any forward-looking statements or to make any other forward-looking statements, whether as a result of new information, future events or otherwise unless required to do so by the securities laws. Investors are referred to the full discussion of risks and uncertainties associated with forward-looking statements and the discussion of risk factors contained in the Company's filings with the Securities and Exchange Commission. These filings are available on a website maintained by the Securities and Exchange Commission at www.sec.gov.

* Source: comScore Media Metrix Digital Calculator, January 2008

Unduplicated potential reach of the GoFish Network with currently signed partners. This includes: GoFish Networks and all sub-channels under GoFish Networks, GoFish.com, Miniclip.com, Hallpass.com, CartoonDollEmporium.com, Piczo.com, GameGecko.com, WhyVille.net, and the following sites from the Demand Media Network: Answerbag.com, Essortment.com, Arcadetown.com, Heavygames.com, i-am-bored.com, Flowgo.com, Cracked.com, Grab.com, Gamerival.com, Mania.com, Madblast.com, Freewebgames.com, Kickingames.com, and Gamedelight.com

Contacts

Press Relations:
George H. Simpson Communications
George Simpson, 203-521-0352
georgehsimpson@att.net

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Investor Relations:
The Investor Relations Group
Michael Crawford, 212-825-3210
mcrawford@investorrelationsgroup.com

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