Family and Friends Can Finally Play Together in Real-Time from Any Social Network and Across the Web
Online Gaming Community Offers MMO-Style Chat, Teams, Matches, More
PALO ALTO, Calif.--(BUSINESS WIRE)--Helping the world play together, Mytopia
is the first online social gaming community where everyone can enjoy
classic games with one another across different social networks and
Internet sites. Over 200 million people play casual games each month
over the Internet, representing a $2.25 billion a year industry.* For
these players and the rest, todays official
launch of Mytopia takes casual online games like Chess, Spades, and
Sudoku to the next level for the modern social web:
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Mytopia first to end social network segregation in casual gaming.
From any online entry point, members of virtually all social networks
and widgets can play and chat together, in real time, as well as play
with friends, family and acquaintances that dont
belong to any social network at all. At launch, users can play across
Facebook, MySpace and Bebo, as well as Apple Dashboard Widgets,
iGoogle Gadgets, Microsoft Vista Toolbar Widgets and Yahoo! Widgets,
or from Mytopia.com.
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Mytopia expands online gaming audience. Socially engaging,
easily accessible, classic games attract players from around the
world, young and old, male and female, who fall outside the
traditional gamer
niche. For example, 51.7% of casual game players are women, making up
74% of paying casual gamers.*
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Mytopia offers first casual gaming MMO for social networks.
Virtual economy, teams and matches, and other immersive social
features usually limited to hard-core massive multiplayer online games
bring camaraderie and competition to classic board, parlor and casino
games.
Finally, we can all just play together,
said Guy Ben-Artzi, founder and chief executive officer of Mytopia. Games
have been connecting people around the world for centuries, but until
now, people who play games on the web have been sandboxed into their
respective networks. Mytopia unleashes the true social potential of
games by creating a seamless gaming community that everyone can enjoy.
Meet Me in Mytopia
To play games in Mytopia, users log in to the community from their
social networks including Facebook, MySpace
and Bebo, or directly through www.mytopia.com.
When they arrive in Mytopia, users will find a feature-rich digital
playground that includes:
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Classic Games: Eight games in the Club House (Chess,
Backgammon, Sudoku, Dominoes, Bingo), Card Room (Spades, Hearts) and
Casino (Video Poker), with new games added monthly;
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Town Hall: Lets users see who is online and their login
locations, read and post to message boards, get help, and view and
sort the dynamic Hall of Fame by what matters to them most;
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Home: Houses friend lists and friends of friends, customizable
profile and avatar creation, in-game items inventory, chat histories,
messages (instant or offline) and privacy settings; and
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Shop: Lets users trade their points for virtual goods and
real-world prizes, including gift certificates to popular online
stores, such as Amazon and iTunes.
For maximum flexibility, in the near future, users can log in with their
existing social network profiles, and import friends and contacts to
Mytopia. Users dont have to create a new
account and build their community from scratch to enjoy the games with
friends and family from around the web.
Anyone familiar with massive multiplayer online games will find Mytopia
incorporates their best community features, including hundreds of skill
levels, experience points, teams, virtual currency, vibrant in-game
economy and the ability to trade in points for inventory items. The
community brings traditionally hard-core game features to the world of
familiar classic games that are accessible to everyone. Now, players can
communicate, socialize and compete as seriously or casually as they
choose.
Mytopia Prepares for the Masses
One look at industry figures suggests Mytopia is the right community at
the right time. Despite the growing
popularity of YouTube, MySpace, and Facebook, online gaming remains the
king of online entertainment, driven largely by online casual gaming
activities, said James Kuai, a research
analyst at Parks Associates.
Continued Ben-Artzi, Social networks are
introducing online games to people who typically dont
consider themselves gamers.
These users want titles they can play with classmates, colleagues and
children alike. The traditional gaming market has largely overlooked
these new users, but Mytopia is targeting new gamers with timeless,
socially engaging titles that everybody knows and loves. There is no
substitute for human competition, and nothing beats playing with people
you like.
In fact, Mytopia is setting its sights on social network members and
beyond. In addition to MySpace, Facebook, et al., users will be able to
discover and join Mytopia via popular widget directories, including
Apple Dashboard Widgets, iGoogle Gadgets, Microsoft Vista Toolbar
Widgets and Yahoo! Widgets, among others.
Widgets have changed the game for both users and developers, by allowing
content to be sent to and discovered by existing communities around the
web. With widgets, users no longer need to hunt for the games they want.
Instead, Mytopia sends games to the users, wherever they already spend
time online. For game developers, Mytopias
patent-pending technology allows them to write code once and
simultaneously deploy content throughout the entire widget universe and
social networking space, including Facebooks
F8 and Googles Open Social platforms.
Mytopia is currently in public beta. To register for a free account and
learn more, please visit www.mytopia.com.
* Casual Games Association (CGA) Casual Games
2007 Report
Resources
Mytopia Corporate Fact Sheet: http://www.mytopia.com/press/Mytopia_Corporate_FactSheet.doc
Mytopia Press PowerPoint: http://www.mytopia.com/press/Mytopia_PPT.ppt
Mytopia Exec Bios: http://www.mytopia.com/press/Mytopia_Exec_Bios_with_Photos.doc
Mytopia Executive Photos: http://www.mytopia.com/press/Mytopia_Exec_Photos.zip
Mytopia Homepage Screenshots: http://www.mytopia.com/press/Mytopia_Homepage_Screenshots.zip
Mytopia Game and Community Screenshots: http://www.mytopia.com/press/Mytopia_Additional_Screenshots.zip
Mytopia Corporate Logos: http://www.mytopia.com/press/Mytopia_Logos.zip
Mytopia Press Kit (all of the above): http://www.mytopia.com/press/Mytopia_Presskit.zip
About Mytopia
Helping the world play together, Mytopia, Inc. has created the first
social gaming community where users on virtually every social network,
every widget community, any blog or site, and Mytopia.com can seamlessly
play classic games together in real-time. In this virtual world, players
from across the web gather in the Casino, Card Room, and Club House to
enjoy time-honored, classic, multiplayer games. Founded in 2007, Mytopia
is headquartered in Palo Alto, California. For more information, please
visit http://www.mytopia.com.
Mytopia is a trademark of Mytopia, Inc. All other names, brands, or
products may be trademarks or registered trademarks of their respective
owners.
Mytopia, Inc.
Galia Ben-Artzi, 




+1 650-269-9992
Galia@Mytopia.com
or
TECHMarket
Communications
Marisa Lam, 




+1 650-544-3350
(Media)
Marisa@TECHMarket.com