Virtual Worlds as Advanced Social Networks, Business and Education Tools Possible with Commercial Launch of Gogofrog
Gogofrog announces its commercial launch, allowing anyone to create virtual worlds for use as personal social networks, business tools, education tools and more
Los Angeles, California (PRWEB) -- The power of virtual worlds
as a means of advanced social networks, sophisticated business tools
and education tools is now accessible to all Web users with the
commercial launch of Gogofrog. Two years after its Beta launch,
Gogofrog has taken the advice and input of its global user base of more
than 30,000 to remove the prime impediments to making virtual worlds a
mainstream Internet tool, access. Fully browser-based, Gogofrog enables
anyone with an Internet connection to set up their own world: simple
worlds for free and complex worlds for as little as a $10US monthly
subscription. No software at all for Users or Visitors to download.

"Imagine a business Web site where you can see what visitors are
looking at and go and talk to them. Imagine a classroom with
educational content like a real 3D exploding volcano and students
physically located all over the world. Imagine a family or staff spread
around the globe meeting up in a virtual space and being able to see
each other and share photos, video and documents. The scenarios are
endless with virtual worlds and until now, have been little more than pipe dreams to the average Web user," says Vincent Teubler, co-founder of Gogofrog.
Teubler was an early convert to virtual worlds and envisaged the power
of worlds beyond the traditional realms of fantasy game play. These
worlds traditionally require users to download software and usually
participate in a single often poorly regulated world. Whilst
businesses, educators and users of social networks
saw the potential, Teubler believes the need to download software, poor
security and costs associated with participating and developing content
or real estate have all contributed to severely limiting the broader
use of virtual worlds.
"Due to their complexity virtual worlds have faced a mountain of
problems in reaching beyond game players and the odd company with deep
pockets," Teubler says. "As a browser-based platform, Gogofrog users
and visitors to the various worlds need only have access to the
Internet to fully participate. Since its Beta launch, Gogofrog users
have built simple 3D spaces to meet with friends, students and
customers. They've set about decorating their spaces with photos,
simple objects and their writings and have variously created places to
meet, educate and do business in."
Among other enhancements, the commercial launch of Gogofrog includes greater communications tools.
"Anonymous text chat lends itself to fantasy game play but not much
else. Our users demanded real-world communication, so we enabled
avatar-to-avatar controlled webcam communication. It doesn't get any
better than that. You can request and start a webcam chat with anyone
in your virtual Web space -- friend, family, colleague or visitor,"
Teubler says.
Gogofrog also features a variety of user-defined security measures.
The capacity to communicate via webcam is a big security bonus not
found in other virtual worlds,
as an avatar's profile can easily be matched against them with a simple
webcam chat. Gogofrog further allows users to set who they will allow
in their world. With the click of a button, users can set it so only
people they know -- friends, family, students or staff -- can enter
their world, or they can set it so only those who know a password can
enter. Teubler says the latter was especially important to educators
who wanted to ensure their students would have a completely safe
virtual experience.
Gogofrog also found participation is crucial to users, so the
commercial site enables users to participate in the world's economy.
"Many worlds already have buoyant economies as a result of allowing
users to participate," Teubler says. "Users need to be able to
personalize and brand their worlds and potentially sell items to the
broader Gogofrog user and visitor community. Gogofrog allows users to
sell their images, scenes, avatars, avatar clothing and accessories and
3D furniture and objects. Everyone can make real money through their
contributions."
With user feedback continuing to be incorporated into Gogofrog's
software development roadmap, Teubler believes his prediction of
virtual worlds becoming a highly sophisticated, commercial and
entertaining part of social networks and the mainstream Internet is
fast becoming a "virtual" reality. For more information about Gogofrog,
visit www.gogofrog.com.
Contacts
Vincent Teubler Co-Founder Gogofrog
Melbourne, Australia
http://www.gogofrog.com
+61411265715
Monica Dodi
CEO Gogofrog
LA, California, USA
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